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Ornatrix peach fuzz
Ornatrix peach fuzz










The normal sheets and towels are simple planes that have no Y depth.Īlign "towel" and simulate dforce, you may need to play with it for best results. The towel isn't a towel, it's a double layerd Duvet with Fuzzy applied to it. (But MAYBE I need to fiddle with Infinity or some program that does support HDRI data.)Ĭreate a new camera and position it in the scene and check your alignments and colors from ground level.

ornatrix peach fuzz

You might also have to fiddle with the color settings to match the HDRI ground as your new ground no longer emits the HDRI information. Align it to match the scene from the top down camera.Īpply any desired shaders and maps. You will want the mesh poly count pretty high or it will look spikey.Īpply the original texture to the new detailed surface and align the UVs. I use Rhino 7, but there is some free online ones too I think. Take the greyscale into a 3d modeling program that allows the creation of a surface from a height map. Move the render into a paint program and convert to greyscale and adjust contrast however you want for detail.

ornatrix peach fuzz

(It might be worth experimenting with different distortions and focals here but have not tried it yet.) Thanks for sharing, would be interested in your process.Ĭreate your HDRI scene with nothing in it.Ĭreate a camera and position it up high looking straight down whre you can get as much of the area and details is you want.












Ornatrix peach fuzz